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C++ In Theory: The Singleton Pattern, Part 2

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( Page 1 of 4 ) In our second article on the Singleton pattern, J. Nakamura discusses a reusable code version of the pattern. In the previous article I introduced a design pattern named the Singleton as it is described in the book Design Patterns [Gamma]. Design patterns are very useful for describing solutions to common problems that software engineers often encounter. The Singleton pattern is a solution to the desire to have only one object of a class instantiated during the lifetime...n


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Read Next: C++ In Theory: The Singleton Pattern, Part I