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Day 13: Attacking Enemies, Health System, and Death Animation in Unity

Category: C#
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Welcome back to day 13 of the 100 days of VR! Last time we created enemy motions that used the Nav Mesh Agent to help us move our enemy Knight. We added a trigger collider to help start the attack animations when the enemy got close to the player. Finally, we added a mesh collider to the body of th


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