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Extreme Programming From Wikipedia, the free encyclopedia.

 
Author: en.wikipedia.org
Category: Extreme Programming
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The 1990s had seen the great promise of object technologies launch ambitious projects that in many cases ended in failure. Objects themselves, while conferring numerous advantages of reuse, were not the panacea that many had hoped they would be. Fluid, rapidly-changing requirements demanded shorter lifecycles, and did not go well with more traditional methods of development, which usually required extensive design up front and penalized later design changes with higher costs or missed milestones.

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